Onsite Course
Mar 23, 2015 - Mar 26, 2015
150 South Street , Liverpool 12233 England
40 Students Enrolled
(0 Available)
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Program Description:
Microsoft Technology Associate (MTA) is a recommended entry point into IT certification and job preparation. Pass just one exam and you’ll earn a certification, taking your first step toward a career in technology. If you are just starting your IT career path or are looking to enhance your understanding of IT fundamentals, MTA will validate your core knowledge. MTA is an optional industry-recognized certification for those pursuing a career path in IT infrastructure, database design, or software development.

Employment Outlook:
Software developers are the creative minds behind computer programs. Some develop the applications that allow people to do specific tasks on a computer or other device. Others develop the underlying systems that run the devices or control networks. Employment of software developers is projected to grow 30 percent from 2010 to 2020, much faster than the average for all occupations. The main reason for the rapid growth is a large increase in the demand for computer software.
Source: US Department of Labor- Bureau of Labor Statistics

Each program should be taken in the following order:

DOE: MICRO071 (MTA) – Windows Development
⦁ Understanding Core Programming
⦁ Object-Oriented Programming
⦁ Understanding General Software Development
⦁ Understanding Web Applications
⦁ Understanding Desktop Applications

DOE: MICRO0073 (MTA) – .NET Foundations
⦁ Understanding .NET Framework Concepts
⦁ Namespaces and Classes in .NET Framework
⦁ Understanding .Net Code Compilation
⦁ Understanding I/O Classes in .NET Framework
⦁ Security: Authentication and Authorization

DOE: MICRO0072 (MTA) – Web Development
⦁ Programming Web Applications: ASP.NET
⦁ Working with Data Services: XML, DataSet
⦁ Troubleshooting & Debugging Web Applications
⦁ Working with Client-Side Scripting
⦁ Configuring and Deploying Web Applications

DOE: MICRO0074 (MTA) – Gaming Development
⦁ Understanding Game Design, player motivation
⦁ Hardware: Input and Output Devices
⦁ Developing Graphics: Game State and Objective
⦁ Understanding Animation: Characters, Objects
⦁ Fundamentals of Physics Simulation

Section 1Introduction
Section 2Speech Technique
Section 3Dos and Don'ts
Section 4Study Your Competitor
Section 5Making A Good Team
Section 6Conclusion
Final Quiz